Endless legend mono framework
I would even go so far as to say it's more of a marketing term. Nor am I stating that Rust is not as good as a AAA game, I made my position clear that AAA is more to do with resources. To clarify, I'm not saying there aren't AAA Unity games, just that I didn't immediately see one. I wasn't saying Garry doesn't have any big games, I was saying that the list of games made using Unity doesn't include many big/AAA games. I think you misinterpreted my original comment (which is why yours seemed like a non-sequitur to me). Rust is AAA level in terms of playtime/playercount with a small team, that is exactly the market Unity wants, in fact it highlights the benefits of Unity clearly. Rust is clearly one of the biggest games in terms of playtime/playercount than most Unity games at least on Steam with the popularity only rising since release in 2013. A developer of a top 10 Steam game has some pull and is someone to listen to, hopefully Unity hears it. The point is Garry's opinion is more valid than most, even at AAA probably about Unity. Rust competes with AAA titles on Steam in terms of playtime/playercount all the time, was top 10 for a while and quite often. Eventhough that was a mod, and yes not a massive budget or team, it has pull at the AAA level in terms of influence as well. Garry Newman is also someone speaking from shipping experience in another engine that is for AAA studios, Valve Source Engine. Facepunch studios and their forums were also a gamedev spot for a long time. Rust is much bigger than most Unity games, so Garry's opinion on this is highly relevant and influential. I did not say that game was AAA but on the notable Unity list that everyone knows about. However, Garry has lots of pull in games including towards AAA developers. Just mentioned that it was on the list of games in terms of popularity, never said it was AAA. With Unity you are paying for the "build a bear" of game engines while Unreal is selling a batteries-included solid foundation. Unity makes noise about needing price increases and extra revenue sources, yet that high headcount is not showing us as quality for the gamedevs. This despite Epic developing both a cutting edge game engine + Fortnite. You want to know the juicy fact? Unity has more engineers than Epic.
#Endless legend mono framework upgrade#
No upgrade path, just a rewrite required. NGUI being a plugin which used to the de-facto UI framework. Meanwhile those upgrades are always painful, not sometimes painful, but almost always.īack in the Unity 4 to Unity 5 transition the studio I worked at had a contract to port a single game screen from NGUI to UGUI. Every year there is a new-new thing, "please stop using the old-new thing". Unity has been unstable since at least 2014 when I first worked with it.
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Unity wants you to think this instability is temporary. Since mid last year I am 100% exclusive on Unreal Engine. Unity has gotten so painful I've sworn off ever taking another Unity project.